How to use a Modifier Stack

Apply multiple modifiers from a Scene to Pipeline element

UseModifierStack UseModifierStack UseModifierStack UseModifierStack

Sometimes, you will want to apply a TextureModifier Icon 2D Modifier on a ProcessorCompo Icon Processor or a ContentMap Icon Content Map for a specific moment in your show.

  1. Create a ModifierStackChannel Icon Modifier Stack Channel directly in the PipelineWorkspaceComponent Icon Pipeline Editor

  2. Drag and Drop it inside any ProcessorCompo Icon Processor or ContentMap Icon Content Map you want. This will create a PullModifierStackTextureModifier Icon Modifier Stack which is a reference of the ModifierStackChannel Icon Modifier Stack Channel

  3. Create a PushModifierStackChannelLayer Icon Modifier Stack Layer inside a Scene Icon Scene . Target the ModifierStackChannel Icon Modifier Stack Channel and add any TextureModifier Icon 2D Modifier in it.

  4. Your ProcessorCompo Icon Processor or ContentMap Icon Content Map will now be affected by the post fx.

Beware of the resolution you use for the ModifierStackChannel Icon Modifier Stack Channel !

The example below explains how a list of modifiers can be applied on a specific content area inside a Processor :

ModifierStackChannel-explained ModifierStackChannel-explained

The TextureModifier Icon 2D Modifier in the PushModifierStackChannelLayer Icon Modifier Stack Layer is sent to the ModifierStackChannel Icon Modifier Stack Channel in the Pipeline

ModifierStackChannel-01 ModifierStackChannel-01

The ModifierStackChannel Icon Modifier Stack Channel is then applied with a PullModifierStackTextureModifier Icon Modifier Stack into a ProcessorCompo Icon Processor

ModifierStackChannel-02 ModifierStackChannel-02