Texture Geometry Mask
3D Mask - Use any 2D Layer to mask vertices using object’s UV
    TextureMask the vertices with a layer or a Compo, depending on what you want: the UV map of the 3D Layer, it’s normals, a sphere, etc…
Variables:
- Horizontal: Horizontal of the texture geometry mask
 - Vertical: Vertical of the texture geometry mask
 - Generator: Select the 2D Generator
 - Color Selector: Color selector of the texture geometry mask
 - Loading: The loading status of the color selector . It can be loaded , enabled by not loaded or unloaded
 - Activation: The activation status of the color selector . It can be active , enabled by not active or inactive
 - Color Label: Associate a color label to your color selector to make it easily locatable
 - Solo: Activate this to keep only this color selector active and hide all otherin same location
 - Editable: The editabiliy status of the color selector . It can be locked directly , locked indirectly or editable
 - Preset: Select a preset to apply on the color selector
 - Status: Warnings and errors associated to this color selector
 
Python
    Oil.createObject("TextureLayerGeometryMask")