Single 2D Renderer

2D Renderer  -  Default renderer using a Placement2d Icon 2D Placement

SingleTextureRenderer SingleTextureRenderer SingleTextureRenderer SingleTextureRenderer

This renderer displays the image once at a position defined by its Placement2d Icon 2D Placement . It’s the default renderer for TextureLayer Icon 2D Layer .

Each single 2d renderer can optionally be customized with TextureModifier Icon 2D Modifier and TextureRendererEffect Icon 2D Renderer Effect .


Variables:

  • Modifiers: Modifiers used only on this renderer
  • Blending Mode: How this single 2d renderer gets blended
  • Wrap Modes: If the placement does not take all available space, these parameters define how to fill the remaining space.There is one wrap mode per side (top, bottom, left, right) and by default all four sides are set to Transparent . Here is an example with the Mirrored Repeat wrap mode:LayerRendererMirroredRepeat LayerRendererMirroredRepeat By default, all four sides share the same wrap mode. Use the Link Icon Link parameter to disconnect the different sides. Here is an example with Edge and Blurred Edge wrap modes:LayerRendererMixedWrapModes LayerRendererMixedWrapModes. Note that wrap modes are not available in combination with the Bezier2dPlacement Icon Bezier placement. More precisely, if the wrap modes differ from Transparent ,the placement will internally be converted into a Perspective2dPlacement Icon Perspective placement.
  • Placement: Placement of the renderer
  • Effects: Effects attached to this renderer

Python

    Oil.createObject("SingleTextureRenderer")