Smode 10.0 revision
What’s fixed in 10.0 revision?
v10.0.11
Released on 23/01/2025
-
Fix: .smartlut is now correctly detected when the cache is clear
-
Fix: Ensure corrupted Hap file decoding display glitches instead of freeze the decoding job
-
Fix: Helper disappear when visualizing
-
Fix: Set engine time provider no signal threshold to 100ms by default avoiding bad performace
-
Fix: Push Project does not let crash receiving computer anymore
-
Fix: Potential crash when previewing video files
v10.0.10
Released on 23/10/2024
-
Fix: Remove activation and loading on Project Element
-
Fix: Parameters Bank State alpha got lost between Smode 9 and Smode 10
-
Fix: Smode Launcher local setting are reset to default when rebooted (local IP = 0.0.0.0)
-
Fix: Crash when switching placement to bezier patch
-
New: Copy element uuid command
v10.0.9
Released on 17/10/2024
-
Fix: Video export timeout (introduced by V10.0.8)
-
Fix: SmodeNet Missing UID with Interpret Alpha (introduced by V10.0.8)
-
Fix: Crash with shortcut CTRL + SHIFT + C in the quick start panel
-
Fix: .cube Lut gamma badly depend on the parent compo
-
Fix: .cube Lut low ligth color issue
-
Fix: Parameters Bank State created with Smode 9 are not loaded by Smode 10
v10.0.8
Released on 07/10/2024
-
Fix: V10 files let Smode 10 crash at opening
-
Fix: Reuse Resources Alpha Interpreter to avoid SglslProgram memory leak
-
Fix: AnimationLaunchMode should not change on mouse over
-
Fix: Recreate or mute audio introduce audio playback delay
-
Fix: Optimize video export AVstreamer thread yield
v10.0.7
Released on 11/09/2024:
-
Chg: Let Artnet / Sacn Universe receiving producer counter does not increment for each channel
-
Fix: AutoSyncer boot race condition crash
-
Fix: per server loading, not updated when changing the target
-
Fix: Live sync not check when creating new server in topology
-
Fix: Changing audio buffer size has no effect
-
Fix: Audio dropping when Smode drop
-
Chg: set default audio back buffer to 1 rather than 0
-
Fix: Audio dropping when Smode drop
-
Fix: AutoSyncher thread safety
-
Fix: Depth mask selector as no choice
-
Fix: DirectShowVideoRenderer potential crash
-
Chg: Bring back Unreal Insight
-
Opt: Enhance Exr preload avoiding activation performance issue
-
Fix: NotchBlock don’t work on renderging GPU when primary display is set to UI GPU
-
Chg: Enhance error message when video exported format does not support codec
v10.0.6
Released on 19/07/2024:
-
Opt: Deltacast FLEX HDMI/DisplayPort capture performaces are back to normal.
-
Fix: Mute Deltacast capture really mute the device.
-
Fix: Table Widget intitialization potential crash.
-
Fix: /api/live/contents HTTP Rest route potential crash.
-
Fix: Frame accurate syncher setting are now properly saved in Smode configuration.
-
Fix: Artnet/sACN input device mute now allow target modifications.
-
Fix: Camera Map only on the front and not the back of Stage Element.
-
Fix: Per server content loading configuration changes properly refresh the Pipeline activation states.
-
Fix: Spot Light settings are now properly saved.
-
Chg: remove Mixer Beta related features and promote Smode Version 10.1 for this.
v10.0.5
Released on 26/06/2024:
-
New: Unreal Plugin for SmodeLink support multiple cameras
-
New: Topology can stop Smode Server application gracefully
-
New: SmodeLauncher and Topology can display dongle numbers of Smode Servers
-
New: SmodeLauncher and Topology can display GPU consumption
-
New: Topology can modify onAir, profile, powerMode, Outputs enablement and VideoSignalMonitor status
-
Chg: On air button does not toggle onAir of all connected servers (use topology contextual menu for that)
-
Chg: Update FBX SDK from v2019.5 to v2020.3
-
Chg: Phase Wizard delay column became resizable
-
Fix: Frame number computing on deinterlacing Video Input signal allowing shared Element to became properly refreshed.
-
Fix: HttpServer crash if the pageSize is too big
-
Fix: HttpServer /api/live/contents description
-
Fix: Video export take in account frame skipping
-
Fix: CPU meter of other Smode Servers in topology
-
Fix: AprilTagGridTextureGenerator crash at project loading
-
Fix: Connection thread was killed too early when Smode Server are not reachable
v10.0.4
Released on 24/05/2024:
-
Fix: SmodeFile media directory first creation may not be saved if Smode first boot was not terminated properly.
-
Fix: Process FixtureBank received data at update instead of at reception.
-
Fix: PosistageNet is synchronized once per packet instead of once per tracker.
-
Fix: PosistageNet unnamed trackers use id as identifier.
-
Fix: Update TouchEngine to 2023.11780 avoiding Smode to freeze on specific tox files.
-
Fix: swapBuffersMaximumDuration workarounding NVIDIA OpenGL swap chain frame stuttering on multigpu setup and 10bits window pixel format without swap on group/barrier.
-
Fix: Smode Launcher client multiselection menu when sub lines are selected.
v10.0.3
Released on 26/04/2024
-
New: TouchDesigner integration for Smode Compose and Smode Live.
-
Chg: Compose and Live can open Compo from Community without warnings.
-
Chg: Visual Studio 2022 runtime dependency.
-
Fix: Document loading crash when Http server is On.
-
Fix: Blackmagic output say it constantly dropping.
v10.0.2
Released on 17/04/2024
-
Fix: Save badly warn user that v9.4 document are v10.4 and will be downgraded to v10.
-
Fix: Corrupted documentation do not let Smode crash anymore
-
Fix: Bad watermark on Community and XR editions.
-
Fix: GPU shader leak when using NotchLC
See the changelog of Smode 10.0