AutoIlluminate Surface
3D Renderer - Display geometry’s triangles as a AutoIlluminate surface
The surface renderer allows doing self-illuminated object, very useful in the case of camera mapping with UV Camera Mapping .
Variables:
- Blending Mode: How this autoilluminate surface gets blended
- Depth Buffer: Depth-buffer related settings
- Side: Side of the autoilluminate surface . If there are some part of your object you don’t see, set it as “both”. Uses the normals of the faces to displays or not the geometry
- Color: Select the 2D Generator
Python
Oil.createObject("AutoIlluminateSurfaceGeometryRenderer")