3D Renderer
3D Renderer - Displays a 3D geometry
This section of the documentation is about the different renderers used to display 3D geometries.
They are classed in 3 categories :
Points : Display the points (vertex) of any 3D Generator
Lines : Display lines on 3D Generator having splines informations
Surface : Display a surface on 3D Generator constituted of triangles
Some of the Smode primitives will be able to be displayed only by certain types of renderers (such as Splines or Particles). Hopefully some Operator Modifiers allows you to use any renderer on any geometry. Like generating faces and lines on Particles systems with the Connect Points .
Variables:
- Opacity: Opacity of the 3d renderer
- Effects: Effects of the 3d renderer
- Blending Mode: How this 3d renderer gets blended
- Depth Buffer: Depth-buffer related settings
- Auto Illuminate: Auto illumination of the 3d renderer , no more illumination from lights, useful for camera mapping with UV Camera Mapping for instance
Simple Points
A light renderer to display points and look like a square
Sprite Points
Display point using any kind of 2D Layer as map
Ball Points
Display points of a geometry with spheres
Box Points
Display points of a geometry with Boxes
Wireframe Lines
Simple wire-frame Lines with not much options
Thick Lines
Wire-frame lines with many options and who can use any 2D Layer as map
Tube Lines
Generate tubes over geometry edges
Surface
Display geometry’s triangles as a surface
PBR Surface
Surface Physically-based rendering
AutoIlluminate Surface
Display geometry’s triangles as a AutoIlluminate surface
Vertex Referential
Display normal, tangents ans bi-tangents of geometry’s vertices
Triplanar Mapping
Define a mixture of one / three or six textures corresponding to the X, Y and Z local axis.
Gradient Colorizer
Apply a to colorize fragments according to a Geometry Mask Preset
3D Texture
Define colors via a native 3D Texture
Geometry Mask Preset
Simple presets of 3D Mask
Renderer Depth Settings
Settings that affect how a renderer uses the depth-buffer
Multiple Renderer
Combine and adjust the way you organize a chain of modifiers and you display your geometry
Group 3D Renderer
Group several 3D Renderer