Reflection Probe

Enhance real-time refections into GeometryV9Renderer Icon 3D Renderer


BETA VERSION FEATURE
This feature is only available in the current beta version of Smode and is not yet officialy supported.

A reflexion probe is a tool close to a 360° camera you’ll place in 3D space in order to get visual information to plug it into a renderer.

Here is the procedure to follow in order to enhance reflexions:

1 - Create a Reflection Probe (right clic->reflection Probe).

2 - Add an environment map into your SurfaceGeometryRenderer Icon Surface Renderer (right click on the surface renderer).

3 - Change the environment map component into “Reflection Probe” (a preset of the environment component allows to create it directly, go check the Use presets part of the doc).

4 - Select the Reflection Probe map and just drag and drop the probe into it.

ReflectionProbe02 ReflectionProbe02

Here is a result of this tool:

ReflectionProbe01 ReflectionProbe01


Variables:

  • Position: Position of the reflection probe
  • Clipping Distances: Clipping distances of the reflection probe
  • Resolution: Resolution of the reflection probe
  • Rendered Faces: Rendered faces of the reflection probe
  • Box Projection: Box projection of the reflection probe