Reflection Probe

Enhance real-time refections into GeometryV9Renderer Icon 3D Renderer

ReflectionProbe ReflectionProbe ReflectionProbe ReflectionProbe

BETA VERSION FEATURE
This feature is only available in the current beta version of Smode and is not yet officialy supported.

A reflexion probe is a tool close to a 360° camera you’ll place in 3D space in order to get visual information to plug it into a renderer.

Here is the procedure to follow in order to enhance reflexions:

1 - Create a Reflection Probe (right clic->reflection Probe).

2 - Add an environment map into your SurfaceGeometryRenderer Icon Surface Renderer (right click on the surface renderer).

3 - Change the environment map component into “Reflection Probe” (a preset of the environment component allows to create it directly, go check the Use presets part of the doc).

4 - Select the Reflection Probe map and just drag and drop the probe into it.

ReflectionProbe02 ReflectionProbe02

Here is a result of this tool:

ReflectionProbe01 ReflectionProbe01


Variables:

  • Position: Position of the reflection probe
  • Clipping Distances: Clipping distances of the reflection probe
  • Resolution: Resolution of the reflection probe
  • Rendered Faces: Rendered faces of the reflection probe
  • Box Projection: Box projection of the reflection probe