Reflection Probe
Enhance real-time refections into 3D Renderer
BETA VERSION FEATURE
This feature is only available in the current beta version of Smode and is not yet officialy supported.
A reflexion probe is a tool close to a 360° camera you’ll place in 3D space in order to get visual information to plug it into a renderer.
Here is the procedure to follow in order to enhance reflexions:
1 - Create a Reflection Probe (right clic->reflection Probe).
2 - Add an environment map into your Surface Renderer (right click on the surface renderer).
3 - Change the environment map component into “Reflection Probe” (a preset of the environment component allows to create it directly, go check the Use presets part of the doc).
4 - Select the Reflection Probe map and just drag and drop the probe into it.
Here is a result of this tool:
Variables:
- Position: Position of the reflection probe
- Clipping Distances: Clipping distances of the reflection probe
- Resolution: Resolution of the reflection probe
- Rendered Faces: Rendered faces of the reflection probe
- Box Projection: Box projection of the reflection probe