How to Remote connection

Connecting as a remote connect your UI to the distant rendering engine of another server

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SMODE’s main editor window is connected to its local (Embedded) rendering engine by default.

To connect as a remote to a distant server, you can Click on the NETWORK dropdown menu and then on a remote computer to create a new edition tab on the distant SMODE engine :

NetworkRemote NetworkRemote

Be careful : if you Edit/Preferences, you will edit the engine settings of the SMODE engine in the currently activated tab. So it may not be the local (Embedded) engine.

The Viewport contents of a distant SMODE is computed by the distant SMODE itself, and sent to the remote SMODE via a NDI video stream. This is a costly operation, disabled when On-Air.

It can be fully disabled in the Engine Preferences , in the NDI tab, by unchecking Remote Viewport .


There are some limitations to the remote connection:

  • Ip addresses should be entered manually (because the drop down list are the local IPs, not the distant one)

  • Media folders addition can only be added by entering the path manually (browse for folder doesn’t work)