Mapping

Stage Elements  -  Used to remap UV of a stage surface

MappingStageElement MappingStageElement MappingStageElement MappingStageElement

Is used in the same way as a Standard Camera but only to do mapping with Camera3dMapping Icon 3D Camera Mapping .

Here is how to create a spherical mapping item:

2dPipeline-33 2dPipeline-33

Now create a Camera3dMapping Icon 3D Camera Mapping inside the Pipeline Icon Pipeline , and choose inside it’s parameter the “Spherical Mapping” as Mapping. I renamed this Mapping Icon Content Mapping as “Spherical Mapping” and gave it a color label in order to identify better it’s target inside the Show later on.

2dPipeline-34 2dPipeline-34

Now you see that we have a new “Spherical Mapping” target inside our Show , in which we can send any new content:

2dPipeline-35 2dPipeline-35


Variables:

  • Mapping: Mapping of the mapping
  • Loading: The loading status of the 3d mapping . It can be loaded , enabled by not loaded or unloaded
  • Activation: The activation status of the 3d mapping . It can be active , enabled by not active or inactive
  • Color Label: Associate a color label to your 3d mapping to make it easily locatable
  • Solo: Activate this to keep only this 3d mapping active and hide all otherin same location
  • Editable: The editabiliy status of the 3d mapping . It can be locked directly , locked indirectly or editable
  • Preset: Select a preset to apply on the 3d mapping
  • Status: Warnings and errors associated to this 3d mapping
  • Source: Select here the source ContentArea Icon Content Area to attach to this mapping