Field
Field - Defines a force-field in 3D space
A field represents forces in space that can be applied to a particles system. A classic example of field could be the gravity field, to make the particles fall.
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No field
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Turbulences
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Attractor
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Attractor with moving position
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Friction
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Friction augmenting over a turbulence field
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Vortex
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Gravity
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Normal Map Layer Field
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Clifford
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Lorenz
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Peter
Here is an example of a fire effect using a simple particles system and fields:
Variables:
- Intensity: The intensity of the field
- Masks: A field can be masked with one (or more) 3D mask(s) to modulate its strength in space
Gravity
Apply a directional force to particles
Friction
Slow particles down
Attractor
Attract particles to a point in space
Vortex
Apply a tornado motion to particles
Turbulence
Apply a random motion to particles
Layer Intensity
Field where particles move toward a certain color in a 2D layer
Normal Map Layer
Field based on a Normal Map
Lorenz Attractor
A field using the Lorenz strange attractor
Shader Field
Code your own particle field
Tracking System
Use a stage Tracking System trackers as attractors