Volume Layer
Special Layers - The Volume layer is used to generate volume information witch is sent to the stage elements
BETA VERSION FEATURE
This feature is only available in the current beta version of Smode and is not yet officialy supported.
This feature only supports primitive geometry and some 3d modifier ( Quantize and Position Noise )
Here is an example of the volume layer with a Led Fixture Type mapped in an Array:
The volume layer can also work with standard stage elements like Surface or Led Screen :
In the example below: An fbx animation is imported into the volume layer and the “fbx object” is replaced with primitive geometry to make the Robot body:
Variables:
- Blending Mode: How this volume layer gets blended
- Targets: Elements(surface and led screen) affected by the volume layer
- Fixtures: Dmx led Fixture type affected by the volume layer
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Display Volume:
Activate the preview of the volume layer inside the viewport.
- Distance Range: The distance range to the render the preview of the Volume
- Steps: The number of pass renderer to make the perview
- Density: The volume density renderer in the viewport
Python
Oil.createObject("VolumeLayer")