XR - Calibration procedures

Calibrate your XR Studio

XRCalibrationSteps XRCalibrationSteps XRCalibrationSteps XRCalibrationSteps

XR calibration needs a specific XR/AR license. If you’d like to try out these features to decide whether you want to purchase an XR/AR license, please contact us.

XR-GeometryCalibration XR-GeometryCalibration

The calibration procedures aim to ensure a cohesive image while doing virtual production and set extension, by establishing a visual bridge between the real world (captured by the camera) and the virtual world (generated by Smode). It is considered the most critical aspect of XR projects.

To initiate the calibration process, ensure you have a VideoInputTextureGenerator Icon Video Input connected to the input camera device.

In the RootStageElement Icon Stage , click on the XRCalibrator Icon XR Calibrator icon on the PhysicalCamera Icon Physical Camera .

In the XRCalibrator Icon XR Calibrator window, select the right VideoInputTextureGenerator Icon Video Input and point the camera at the LED screens.

Ensure your PhysicalCamera Icon Physical Camera is within a GroupStageElement Icon Stage Elements Group and set the appropriate resolution in the Group’s parameters to match the real camera device. Also, ensure that you follow the correct layer order as explained in the topic: Camera Tracking .

CameraResolutionInGroup CameraResolutionInGroup

There are three different calibrators:

It’s important to follow the order of these calibration steps. The Geometry calibrator relies on information from the Latency calibration. Then, the Color calibration needs the information provided by both the Geometry and Latency calibrators.

Therefore, the calibration must be done in the following order:

  1. Latency
  2. Geometry
  3. Color

Before proceeding with the calibration, we recommend reviewing the topic: Sanity Check for XR setup .