Decentralized Setup

A Smode Unreal decentralized Setup with 3 or more Unreal server for XR

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Don’t forget follow the general parameter here: Unreal for XR .

With this setup you can do a set extension with AR that have different object and the LED screen have dedicated Unreal server

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In this setup you have 4 or more server, One for Smode and the 3 or more other for Unreal, they are all connected together via the network and via the quadroSync card for Genlock

The first Unreal Server is for rendering a Back and the second for rendering a Front+Key

The 3rd ( and the next ) are for rendering the frustum to the LED screen directly ( like in a InCameraVFX setup )

To setup the Unreal server you can start by using the InCameraVFX config that you use on your LED screen, and then add the 2 server ( node ). for that you can follow this: Unreal Color Viewport for the first node and then another Unreal Color Viewport in a second node with a Unreal Key , all in the same nDispaly configuration.With this config you should have 3 node or more in the nDisplay config.

The screen Placement and orientation need to match in SMODE and Unreal for that you can read: Stage and Screen Orientation .


After setting up Unreal you can setup Unreal content in Smode .