Compute
3D Modifier - Compute things
Equivalent of the Rasterize but for the 3D.
In some cases, the shader chain must be computed at a specific place in the shader chain. The compute force the calculation of the shader chain at a specific place in the hierarchy. In the example below: the Transform Triangles takes over the point information. The Sprite Points does not work.
Simply add a compute after the Transform Triangles to force the calculation of the points.
Python
Oil.createObject("ComputeGeometryModifier")