Depth
3D Mask - Vertices are selected depending on their depth between a distance interval you choose
This modifier can be use to mask both renderers and modifiers. It is used for instance in the “depth map shader” preset of the Surface , but can also be used to do some nice motion design based on your camera position.
Here is an example:
Variables:
- Distance Interval: Distance interval of the depth
- Function: Function of the depth
Python
Oil.createObject("DepthGeometryMask")