Notch Exposed Properties

How to expose properties from Notch to Smode

NotchExposedAttributes NotchExposedAttributes NotchExposedAttributes NotchExposedAttributes

Here is what you need to do in order to expose a property in Notch:

First in the properties pannel, chose one parameter and click on the ? icon:

expose1 expose1

Then in the popup pannel:

  • Enable the “Set Value Min/Max” checkbox and chose apropriate value for the parameter.

  • Enable the “expose Property” checkbox and change the name if you want

Smode has some specific naming conventions in order to determine the type of properties:

  • “Position” will become a meters parameter in Smode.

  • “Rotation” will become a angle.

  • “Scale” will become a scale factor (unbounded percentage).

expose2 expose2

In Notch the exposed Attributes are placed inside the Exposed pannel as show in the image below:

expose3 expose3

And to finich when your Block is imported inside Smode you have access to the parameter limited to it’s min/max defined before:

expose4 expose4

You can also use a Exposable Camera for your DfxFileLayer Icon Notch 3D Layer .

Learn more about Exposing Attributes with a video from Notch: