Connect Points

3D Modifier  -  Connect Points to generate splines in order to display lines

ConnectPointsGeometryModifier ConnectPointsGeometryModifier ConnectPointsGeometryModifier ConnectPointsGeometryModifier

Generate lines connecting points. This modifier allows to generate lines on a geometry that hadn’t previously (as RandomPointsGeometryGenerator Icon Random Points , GridPointsGeometryGenerator Icon Grid Points or ParticlesGeometryGenerator Icon Particles ) By checking the “generateTriangles” you can also generate faces (beware that this option is very costly in terms of performances).

After adding this modifier, you can then add a WireframeLinesGeometryRenderer Icon Wireframe Lines , ThickLinesGeometryRenderer Icon Thick Lines or a TubeLinesGeometryRenderer Icon Tube Lines even over a particle system. Or even a SurfaceGeometryRenderer Icon Surface if “generateTriangles” is checked. This is what we use to do this shiny plexus effect :

ConnectPoints ConnectPoints

And here is an example:


Variables:

  • Distance: Distance range two points needs to be to generate a line. Be cautious with that parameter. Too many lines and your GPU will die screaming
  • Segments: Subdivisions of the generated lines useful if you don’t want straight lines and distort
  • Generate Triangles: Generate triangles geometries

Python

    Oil.createObject("ConnectPointsGeometryModifier")