How to create your own .sbsar for Smode

Create your own Sbsar for Smode thanks Substance Designer

how-to-SubstanceDesigner how-to-SubstanceDesigner how-to-SubstanceDesigner how-to-SubstanceDesigner

In Substance Designer

Launch Substance Designer and go to FILE >“New Substance…”

1-NewSubstance 1-NewSubstance

Substance Designer works with a system based on inputs that you can link to one or multiple components of your material.
Use Generators and Nodes, link them to create a chain of rendering that you connect to the output of your choice.

All Generators and Nodes have parameters that you can modify as you want.
For this example, we’ll simply create a color base thanks the Nodes -> Uniform Color input.

4-Design-Modify 4-Design-Modify


Export your SBSAR

You may want to inlcude parameters that compose your material into your sbsar in order to change it after. It can be done thanks the Exposed Parameters.

For each Generator and Node in your Materials, you can right click on it and choose Expose Parameters… :

5-RightClick-ExposeParameters 5-RightClick-ExposeParameters

Every parameter of the component will be listed in a new window. Select every parameter that you want to retrieve later using the checkbox.
You also can rename this parameter with the Graph Input Identifier field.

Here is an example of an exposed parameter, for the uniform color node :

6-Rename-SaveExposedParameters 6-Rename-SaveExposedParameters

Once it’s done, save your substance project and export your material as a sbsar using this icon:

7-ExportIcone 7-ExportIcone

7-ExportSbsar 7-ExportSbsar

Add a name to your sbsar and save it:

7-ValidateCompression 7-ValidateCompression


In Smode

You should now able to put your sbsar in your repository and use it in Smode:

8-SbsarInSmode 8-SbsarInSmode

Every exposed parameter you’ve selected before are available in the Parameters panel:

9-SbsarInSmodeWithParameters 9-SbsarInSmodeWithParameters