File Preview Panel

Displays previews of medias from the MediaDirectoriesWorkspaceComponent Icon Media Directories

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When you select a folder or a file inside the MediaDirectoriesWorkspaceComponent Icon Media Directories , where all of your content media are stored, you can see a preview of them.

To see the preview of a main folder, you may have to first select one of its child folders and then select it again.

Moreover, if you select a file layer in the ElementTreeWorkspaceComponent Icon Element Tree , you can find a File field in the ParametersWorkspaceComponent Icon Parameters Editor in which you can also see previews and select medias.

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Update Cache

To update the previews, right-click on a file, folder, or media directory and select Update . This will regenerate both the cache and image files.

Note that if you choose to update a folder, every child folder will be updated as well, which can take some time. So, be cautious.

Usually, the folder will automatically update once you put new media inside.

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Toolbar

Press the folder icon to reveal the file in your File Explorer .

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You can also choose between a transparent, black or white background, choose the channels you want to display, and zoom in and out.


Image File Information

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Under the preview, you can find the image properties:

Last Modification Time : date and time

Modifiable : Yes/No

Size : storage space in bytes

Codec : the image codec (check ImageFileTextureGenerator Icon Image Layer to see supported codecs)

Resolution : size in pixels

Color space

Subsampling

Component Type int8 = 8bits/channel meaning 32bits/pixels

Bytes per pixel (in octets): 4 Bytes = 32bits

Flags:

  • premultipliedAlphaFlag

  • interlacedLinesFlag

  • bottomToTopFlag

  • planarFlag

Mipmaps


Video File Information

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Last Modification Time: date and time

Size: storage space in bytes

Video Stream

Codec: the video codec (check VideoFileTextureGenerator Icon Video File to see supported video codecs)

Resolution: size in pixels

Frames: number of frames in the video

Time Base: number of frames per second (on the example above, 25/1 means 25 frames per second)

Chunk Count: specific to Hap format. It corresponds to how many processor cores can decode the video file simultaneously. The higher the number, the faster the decoding process.


3D File Information

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Last Modification Time: date and time

Size: storage space in bytes

Lights: number of lights

Cameras: number of cameras

Meshes: number of different meshes

Vertices: number of vertices

Triangles: number of triangles

Check the Scene3dFileGeometryGenerator Icon 3D File documentation for further information on this.