Surface

3D Renderer  -  Display geometry’s triangles as a surface

SurfaceGeometryRenderer SurfaceGeometryRenderer SurfaceGeometryRenderer SurfaceGeometryRenderer

The surface renderer allow to display triangulated geometries (so anything with a surface).

It contain every component you are used to :

  • Diffuse: Emitted light from the object

  • Specular: Add this reflection effect. This can be combined with emitted specular from LightV9 Icon Light .

  • Bump: Displace object normals with a black and white map to generate false 3d with LightV9 Icon Light .

  • Normal: Use a rgb map to displace object normals (much effective than bump). Use LightV9 Icon Light angle between object and camera to generate false 3D.

  • Env-map: Use a spherical or Cylindrical map to fake reflections and refractions

  • Vertex color info: Debug your object normals issues

  • Alpha: In the title. Better use GeometryMask Icon 3D Mask to do this effect

  • Checkerboard: A 3D checkerboard


Variables:

  • Blending Mode: How this surface gets blended
  • Depth Buffer: Depth-buffer related settings
  • Auto Illuminate: This parameter allow to do self-illuminated object, If you only want to have an Auto Illuminated object you can use AutoIlluminateSurfaceGeometryRenderer Icon AutoIlluminate Surface
  • Side: Side of the surface . If there are some part of your object you don’t see, set it as “both”. Uses the normals of the faces to displays or not the geometry
  • Flat Shading: Flat shading of the surface . Allow to have sharp faces well triangulated old school style !
  • Components: Components of the surface

Python

    Oil.createObject("SurfaceGeometryRenderer")