Integrate Notch content
Learn how to seamlessly integrate Notch content with Smode usin Notch Block “.dfxdll” files
Notch
Notch is a generative content creation software with a node-based interface that allows for the creation of cutting edge 3D real-time visuals (www.notch.one). Smode Support the Block form Notch 0.9 and 1.0
A piece of content exported from Notch is called a Notch Block and is stored with a “.dfxdll” file extension. Such files can then be imported into Smode in order as a 2D Layer , 2D Modifier or 3D Layer .
This topic describes the workflow for using Notch content inside Smode.
Export from Notch
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Make sure you use Notch Exposed Properties for every Notch parameter that needs to be animated in Smode.
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In the Notch editor, click on Project > Compile Block for Media Server and choose the location of your Smode’s media directory:
Import in Smode
Notch Block can be imported in three different ways into Smode:
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As 3D Layers: Notch 3D Layer (needs to have an exposed camera).
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As 2D Layers: Notch 2D Generator .
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As 2D Modifiers: Notch 2D Modifier (needs to have an exposed input texture).
Depending on which properties have been exposed in Notch, Smode will only propose the relevant options.
In the example below, Smode detected automatically that this Block is a Notch 2D Generator
If you have multiple GPU make sure to select the right one in the Smode preference for the block to be rendered