Compute
3D Modifier - Compute things
Equivalent of the Rasterize but for the 3D.
In some cases, the shader chain must be computed at a specific place in the shader chain.
The compute force the calculation of the shader chain at a specific place in the hierarchy.
In the example below: the
Transform Triangles
takes over the point information. The
Sprite Points
does not work.
Simply add a compute after the Transform Triangles to force the calculation of the points.
Python
Oil.createObject("ComputeGeometryModifier")