Fresnel
3D Mask - Similar to Normal , but specialized to select vertices that are oriented perpendicularly to the view direction
This modifier is usually used to create nice rim lights on the edges of objects but there is a lot more applications to this Mask in Smode.
Here is an example with this modifier:
Variables:
- Ratio: Ratio of the fresnel
- Exponent: Exponent of the fresnel
Python
Oil.createObject("FresnelGeometryMask")