XR - Display Environment
Display environment content around your frustum
The Pipeline
In your Stage create a Spherical Camera as a Equirectangular.
In your Pipeline you need to create a Content Map ( named “Env” for example ), these content map need to target the Equirectangular Camera in your stage and have a 2:1 aspect ratio
In your Stage Processor drag and drop your Env Content Map and set it’s renderer as Warp to Geometry
The Content
you can now in your show create a compo that use the Equirectangular Spherical Camera from the stage to render 3d content that will be sent to the Env Content Map and mapped to the screen
if you are using Multi-GPU with unreal you can enable the Env in the Map in Smode and connect the video input to it and to the content map
Limitations
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The Environment is limited to the 180 degrees in from of the Equirectangular camera (you can rotation the env camera to cover your Screen)
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With Unreal you may need a dummy Compo that target the Env Content Map
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With Unreal the placement of the Env is not based on the Spherical Camera but on the tracked camera (the manual env center is made to manual placement), but the re-projection is made form the point of view of the Spherical Camera