XR - Broadcasting 3D content on the LED screens

Utilize your LED screens as windows into a 3D world.

XR3DPerspective XR3DPerspective XR3DPerspective XR3DPerspective

XR projects require a specific XR/AR license. If you’d like to try out these features to decide whether you want to purchase an XR/AR license, please contact us.

The goal of this step is to display 3D content on the LED screens through a mapping method that creates the illusion of these screens acting as windows into a virtual world.


Setting Up the pipeline

Content Map distortion

Create a ContentMap Icon Content Map with a minimum image resolution equal to or greater than the resolution of your camera stream. For example, if your camera stream is in Full HD, ensure that the ContentMap Icon Content Map is at least Full HD. Set the Content Map Current Camera parameter of your ContentMap Icon Content Map to the tracked PhysicalCamera Icon Physical Camera .

ContentMapCurrentCamera ContentMapCurrentCamera

Drag and drop this ContentMap Icon Content Map inside the internal processor of each LedScreen Icon Led Screen .

DropContentMapInProcessor DropContentMapInProcessor

Set their renderer type to Warp to Geometry .

This renderer will apply a distortion of the ContentMap Icon Content Map to warp the content onto the LED screens, according to the perspective point of view of a camera. As you have set the Content Map Current Camera parameter of your ContentMap Icon Content Map to the tracked PhysicalCamera Icon Physical Camera , the deformation will be applied according to the perspective of the Physical Camera. The deformation will be adjusted in real-time as the camera moves.

ContentMapWarToGeometry ContentMapWarToGeometry

Since this Content Map is going to be used to display the background, you can rename it ‘back’.


Broadcast content on the LED screens

Smode Compos

In the Show , create a Compo Icon Compo that will be used for the background content and select the ‘back’ ContentMap Icon Content Map as target.

Since the content will be a 3D scene, you need a camera to choose the point of view from which you are looking at the scene. Therefore, create a Content Map Current Camera and select your ContentMap Icon Content Map in its settings.

CompoCameraTracked CompoCameraTracked

Then set the Compo Icon Compo ’s Current Camera to the Content Map Current Camera .

CompoContentMapCurrentCamera CompoContentMapCurrentCamera


Unreal Content

If you want to use Unreal Content, please read the topic: Unreal content in Smode .


Notch Content

If you want to use Notch Content, please follow: Notch XR .


You can now proceed to the next step: XR - Extended and augmented reality .