Create a 2D warp on a single output with Warp

Method with WarpTextureModifier Icon Warp

Create a 2D warp on a single output part 2 Create a 2D warp on a single output part 2 Create a 2D warp on a single output part 2 Create a 2D warp on a single output part 2

The goal of this topic is to show a 2D process allowing to warp an output in order to adapt it to the surface on which we do the mapping.

For this tutorial, we will take for base the simple project we did in the " Create a single display project with a Warped output " chapter. All you need to have is a single ContentMap Icon Content Map send to a ProcessorCompo Icon Processor inside a project.

Our goal here is to show 2 simple mapping methods:

Both methods are not exclusives.

WarpTextureModifier Icon Warp Methodology

For the second Method, we won’t need the ContentArea Icon Content Area , so just delete all the PipelineTextureGenerator Icon Pipeline Layer from the ProcessorCompo Icon Processor and import only the “Background” content map.

AdvancedWarp12 AdvancedWarp12

Now add a WarpTextureModifier Icon Warp over the content map and create points in edit mode with ctrl+click. Place your points where you want:

AdvancedWarp13 AdvancedWarp13

Note that if you are using this method, the image should be covering all the areas you want to map first, so Put the image in “full placement”:

AdvancedWarp14 AdvancedWarp14

Now you can uncheck “edit source” inside the warp modifier and warp your output.

AdvancedWarp15 AdvancedWarp15

And there you are:

AdvancedWarp16 AdvancedWarp16

Both theses methods are valid in Smode, they both have their pros and cons.

The important thing to remember is to do the warping inside a dedicated processor as much as possible.A processor is the bridge between the ContentMap Icon Content Map (your pixel workspace) and your Video Output Device .

Tutorial

Tutorial video of the whole process (from 3:30 to the end):