Create a 2D warp on a single output with Content Area

Method with ContentArea Icon Content Area

Create a 2D warp on a single output part 1 Create a 2D warp on a single output part 1 Create a 2D warp on a single output part 1 Create a 2D warp on a single output part 1

The goal of this topic is to show a 2D process allowing to warp an output in order to adapt it to the surface on which we do the mapping.

For this tutorial, we will take for base the simple project we did in the " Create a single display project with a Warped output " chapter. All you need to have is a single ContentMap Icon Content Map send to a ProcessorCompo Icon Processor inside a project.

Our goal here is to show 2 simple 2d mapping methods:

-The first method here will use ContentArea Icon Content Area

-The second Method will use the WarpTextureModifier Icon Warp

Both methods are not exclusives.

ContentArea Icon Content Area Methodology

Go inside the ContentMap Icon Content Map and split it into 3 ContentArea Icon Content Area . Note that onece it’s done you can then send one test pattern by content areas inside the Show (as showed on the image below):

AdvancedWarp01 AdvancedWarp01

Now let’s rename the content area into “left / middle / right” and rename the TestPatternTextureGenerator Icon Test Pattern as well:

AdvancedWarp02 AdvancedWarp02

Now I will change the resolution of the content map to 1920x500 to make it fit better the proportion of the walls I want to map. Note that as our output is in 1920x1200, the resolution of the ProcessorCompo Icon Processor we use for the warp shall remain the same.

AdvancedWarp03 AdvancedWarp03

Now let’s go back into the warp processor, and delete the PipelineTextureGenerator Icon Pipeline Layer of the content map, and import the background image we want to map. Usually we do that on stage directly but here I’ll show it with a background, so this will do a nice pre-visualization too.

AdvancedWarp04 AdvancedWarp04

And import each ContentArea Icon Content Area separately:

AdvancedWarp05 AdvancedWarp05

Now we can use the Perspective2dPlacement Icon Perspective of each of theses content areas to map them over the room. Note that you can also use the opacity or blending mode of the layers to help you visualise things better.

AdvancedWarp06 AdvancedWarp06

Also, when selecting a corner in Edit Mode , you can fine tune their position using the arrow keys:

AdvancedWarp07 AdvancedWarp07

Repeat this operation on the 3 content areas to map all the 3 walls.

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Now you can send your content either on one of the content area or in the full content map from the Show .

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The only remaining thing to do now is to remove the background from the processor and plug this processor into the output and you’re done:

AdvancedWarp10 AdvancedWarp10

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And there you are done with this method :)


Tutorial

Tutorial video of the whole process (until 3:25):


Continue with the part 2: Create a 2D warp on a single output with Warp .