Create Soft Edges

Create Soft Edges for a video projector Output

Create Soft Edges Create Soft Edges Create Soft Edges Create Soft Edges

The goal of this topic is to show the process to create soft edges inside a video projector output.

Go inside any ProcessorCompo Icon Processor of your project, either one embedded inside a VideoProjector Icon Video Projector or a standalone processor, like we did in the Create a single display project with a Warped output topic.

Now all you have to do is to add a TextureMask Icon 2D Mask on the processor and go inside the mask parameters add a feather to one of it’s edges. Any masks can be used to create a soft edge, either a placement, radial or a polygonal maks. But usually we use a simple PlacementTextureMask Icon Placement mask

Inside the feather parameters of the mask you’ll see an “exponent” value, try to change that parameter to create nicer soft edges, depending on the context.

Here is a soft edge added over the Processor of a video Projector:

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Here is a soft edge added over a composition set with a Perspective2dPlacement Icon Perspective inside the Processor of a video Projector. As you see, if the Mask is put on the perspective composition, soft edges will follow the warp.

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Now if you have many VP inside your stage simulation, you can go in Simulation mode and lock the view to simulate the soft edges:

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Note that you can also use the FrameEdgesTextureRendererEffect Icon Frame Edges effect to create soft edges. The interest of this is that you can create soft edges with color so it can help you see exactly what you are doing.


If you are using vioso, go check this topic: Create a Multi Video projectors dome with a Vioso calibration .