How to Remote connection

Connecting as a remote connect your UI to the distant rendering engine of another server

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Smode Designer main editor window is connected to its local (Embedded) rendering engine by default.

To connect as a remote to a distant server you can Click on the NETWORK Menu and then on a remote computer to create a new edition tab on the distant Smode engine:

NetworkRemote NetworkRemote

Be careful: if you Edit/Preferences, you will edit the engine setting of the Smode engine of the current activated tab. So it may not be the local (Embedded) engine.

The Viewport content of a distant Smode is computed by the distant Smode and sent to the remote via an NDI video stream.

This is a costly operation disabled when On Air or by configuration in the Engine Preferences preference panel.


There are some limitation of the remote connection:

  • Ip address should be entered manually (because the drop down list are the local IP not the distant one)

  • Media folder addition can only be added by entering the path manually ( browse for folder is not working )