Media Directories
Where you can find all your content media
SMODE handles data like Image Layer , Video File , 3D File and Smode Compo , through the concept of Media Directories. A media directory is a shortcut to a local hard drive location. Every link to data in SMODE is stored as a relative path to one of these media directories.
Thanks to this system of relative paths, SMODE documents can be copied or moved from one computer to another, even if the hard drive paths differ.
By default, SMODE has the following three media directories:
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Standard Pack: Used for internal Smode assets such as presets, previews, and helper meshes. This media directory should never be removed.
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Examples: Contains more advanced examples of what is possible to do with SMODE.
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Features: Contains simple compositions illustrating Smode features.
At any time, SMODE maintains a cache of previews and metadata for everything contained within the media directories. This enables the availability of previews and cached metadata for every file.
Adding a media directory
In order to save a Compo or to create a new Project , you need to create your own media directory:
To do so, you can drag and drop a folder inside of the media directory panel:
You can also click the Add media directory button at the top of the panel:
It’s possible to manage the list of media directories via the Media section of the Preferences panel panel:
It is highly recommended not to add media directories containing too many images (such as long image sequences), as SMODE may take a long time to create the pre-visualization.
Adding content to media directories
If you want to add content like pictures or videos to your media directory, you need to do it from your file explorer. To access it from SMODE, right click on the media directory and select on Reveal in explorer and add your new files in the folder.
Transcoding
It is possible to Transcode a Video File in HAP or Transcode an image in DDS directly form the Media directories. Learn more by reading these user guides.