3D Camera Mapping

Content Mapping  -  Dispatch your content creation using 3D transformations procedures

Camera3dMapping Camera3dMapping Camera3dMapping Camera3dMapping

Every Scene3dFileGeometryGenerator Icon 3D File imported inside the Stage and impacted by a Camera3dMapping Icon 3D Camera Mapping MUST have non-overlapping UVs, otherwise the mapping won’t work properly.

The particularity of a Camera3dMapping Icon 3D Camera Mapping is to use the RootStageElement Icon Stage to create automatic transformations of content inside of the content maps:

CameraMapping CameraMapping

To create a camera mapping, right click inside the Pipeline Icon Pipeline tab just below the ViewportWorkspaceComponent Icon Viewport and create the mapping:

MappingCreate MappingCreate

Then you must create a Standard Camera inside the RootStageElement Icon Stage :

cameraCreate cameraCreate

Finally, just select which elements will be affected by which camera inside of the Camera3dMapping Icon 3D Camera Mapping parameters:

cameraMappingSetting cameraMappingSetting

The original content is first sent through a spherical mapping to the cube and this mapping then deform the content inside of the content maps assigned to the cube:

3DCameraMapping 3DCameraMapping

This element was previously named “3D Virtual screen”.


Variables:

  • Mapping: Mapping of the 3d camera mapping
  • Targets: Elements(surface and led screen) affected by the 3d camera mapping
  • Fixtures: Dmx led Fixture type affected by the 3d camera mapping