Surface
3D Renderer - Display geometry’s triangles as a surface
The surface renderer allow to display triangulated geometries (so anything with a surface).
It contain every component you are used to :
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Diffuse: Emitted light from the object
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Specular: Add this reflection effect. This can be combined with emitted specular from Light .
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Bump: Displace object normals with a black and white map to generate false 3d with Light .
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Normal: Use a rgb map to displace object normals (much effective than bump). Use Light angle between object and camera to generate false 3D.
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Env-map: Use a spherical or Cylindrical map to fake reflections and refractions
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Vertex color info: Debug your object normals issues
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Alpha: In the title. Better use 3D Mask to do this effect
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Checkerboard: A 3D checkerboard
Variables:
- Blending Mode: How this surface gets blended
- Depth Buffer: Depth-buffer related settings
- Auto Illuminate: This parameter allow to do self-illuminated object, If you only want to have an Auto Illuminated object you can use AutoIlluminate Surface
- Side: Side of the surface . If there are some part of your object you don’t see, set it as “both”. Uses the normals of the faces to displays or not the geometry
- Flat Shading: Flat shading of the surface . Allow to have sharp faces well triangulated old school style !
- Components: Components of the surface
Python
Oil.createObject("SurfaceGeometryRenderer")