Distort Modifiers
Distort existing geometry
Displace
Displace vertex along its
Position Noise
Change vertex position in space using an animatable 3D noise
Spherify
Align every vertex of the geometry on a sphere primitive
Set Position
Place every vertex of the geometry on the same point coordinate in space
Quantize
Use discrete values rather than to a continuous set of values to place geometry’s vertices in space
3D Transform
Change every vertex position using scale, rotate and translate transformations
Transform Triangles
Allow to display and transform triangles instead of quads on a geometry
Demultiply
Demultiply vertices of a geometry
Boxify
Align every vertex of the geometry on a box primitive