Normal
3D Mask - Vertices are selected depending on their normal orientation
This mask can be very effective to do Fresnel effects and some shader setups.
Variables:
- Referential: Referential of the normal
- Direction: Direction of the normal
- Orientation: Orientation of the normal
- Spread: Spread of the normal
- Exponent: Exponent of the normal
Python
Oil.createObject("NormalGeometryMask")