Normal

3D Mask  -  Vertices are selected depending on their normal orientation

NormalGeometryMask NormalGeometryMask NormalGeometryMask NormalGeometryMask

This mask can be very effective to do Fresnel effects and some shader setups.


Variables:

  • Referential: Referential of the normal
  • Direction: Direction of the normal
  • Orientation: Orientation of the normal
  • Spread: Spread of the normal
  • Exponent: Exponent of the normal

Python

    Oil.createObject("NormalGeometryMask")