3D Mask

3D Mask  -  3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.

GeometryMask GeometryMask GeometryMask GeometryMask

Such 3D masks can be applied to any GeometryV9Modifier Icon 3D Modifier to modulate its application on a per-vertex basis. 3D masks can also be applied to SurfaceGeometryRenderer Icon Surface renderer components in order to modify their opacity. There is also a way of using ImageFileTextureGenerator Icon Image Layer or VideoFileTextureGenerator Icon Video File as a way to mask a modifier/component according to the UV map of its generator.

Read Basics of 3D Compositing to learn more about how to use masks.

Type of Masks

Here is a review of 3D Masks applied on a Displace modifier applied on a 3D Layer Box:

Here is a review of 3D masks applied on a white Diffuse surface component over a black Diffuse surface component on a 3D Layer Geosphere. And, yes, there is also a system of particles.


GeometryMask GeometryMask


Variables:

  • Opacity: Opacity of the 3d mask
  • Inverse: Inverse of the 3d mask