2D Mask
2D Mask - Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
2D masks can be applied on any 2D Modifier to modulate its application on a per-pixel basis. Traditional alpha-masking is obtained as a particular case of this, by using the modifier Mask .
For more information on how to use masks, please read the topic on Modifiers & Masks .
Variables:
- Opacity: Overall opacity of the 2d texturemask
- Inverse: Enable this option to invert the 2d texturemask
Placement mask
Solid mask that has a 2D Placement
Linear mask
Mask defined through a linear fade along a segment
Radial mask
Mask defined through an ellipse
Noise mask
Mask defined through a Noise Function .
Polygonal mask
Define a 2D mask with a polygonal selection
Gradient mask
Gradient Mask
Color mask
Select each pixel depending on its color
Depth mask
Select each pixel depending on a associated depth-value
Function mask
Compute a sub-mask and then apply a Function on it
Layer mask
Turn any 2D generator into a mask
2D Group mask
Blend multiple 2D masks together
Display Angle Mask
Mask any content or modifier relatively to the angle of a stage element
Position in Shape
Define how the modifier is applied
People Mask
Clip a person in frame