3D Transform
3D Modifier - Change every vertex position using scale, rotate and translate transformations
The 3D equivalent of the 2D Transform but in 3D. Work the same way. Its only goal is to transform an existing geometry (rotate / scale and position).
There are 2 primary uses of this modifier:
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Simplify 3d animation by using this modifier to switch between 2 animation states (with it’s intensity).
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Use with a 3D Mask : it has a different version of the Displace . For instance, on a plane, as all normals go in the same direction, better use this one than a Displace as 3D transform is way more versatile.
Here is an example of a plane scale, translated and rotated with an height-map from Smode Standard Pack next to a one displaced with the same map:
Here is an example using this modifier to create a mountain:
In this video “3D Transform” is called “place”
Variables:
- Normals Smoothing: Normals smoothing of the 3d transform
- Anchor: Anchor of the 3d transform
- Translation: Translation of the 3d transform
- Rotation: Rotation of the 3d transform
- Scale: Scale of the 3d transform
Python
Oil.createObject("Transform3dGeometryModifier")